Portfolio

Main Projects

Koko

Interactive Artifical Companion

Skip

Smart Lamp

Pixie

Gaze-controlled Coffee Machine

Rapid Roller

Earbud Protector and Phone Stand

Cool Bath

Portable Cooling Bath for Top Athletes

Presentainer

Presenter Tool

Coffee Machine

Mechanical Cardboard Model

Charitable Vending MC

Design Research Project

Smart Roller Blinds

Heat Reduction Solution

Handle-It

Handlebar with Music Controls

New Ideation Tool?

User Study

LEED calculation Tool

Sustainability Rating Tool

Is Agency Valuable?

Research Project

Time Thinking

Process Improvement Project

About Me


As a designer, I prefer to work on the creation of physical products that have a technical challenge. Looking at the design process I like the ideation and prototype phases the most. I am a person that is always interested in people and that highly values social contact. This clarifies my preference for working within teams and for following a user-centered design approach, but it also explains why my latest designs (Koko, Skip & Pixie) embed concepts of social interaction. Furthermore, I am someone that shows persistence when working on triggering challenges and who is always eager to learn.

During my bachelor study, I was educated to be an entrepreneurial engineer and this shaped my commercial mindset. Although I possess a commercial mindset, creating an impactful design is more important to me. In a team, I typically assume the thinker role because I like to delve into complex challenges, but also the team player role fits me well because I believe that a pleasant atmosphere is key for the success of a team.

Vision on Design


For us human beings social interaction is essential to our existence; it forms the basis of how we humans communicate and it enables us to have social contact with others. Other than human beings, most existing artifacts are not enriched with the capabilities to interact socially. This can lead to confusing situations where humans do not understand the intentions of a product or system. With artifacts becoming more and more intelligent, especially with the ongoing trend of Artificial Intelligence, it is important that how we communicate with our products and systems becomes as intuitive and effective as possible. To make this a reality, I believe that we as designers should create artifacts that can interact socially. Doing so will allow us humans to communicate with our products and systems in our own familiar social language.

Besides solving communication problems, I also believe that enriching designs with capabilities to interact socially will help to create a more social society. These socially enriched designs, for example, could address problems related to loneliness by stimulating social contact between humans or by acting as social contact itself. Designs that would act as a social contact itself, of course, should not replace real human social contact, but instead, they should provide extra possibilities for humans to have social contact. Artifacts with social interaction capabilities also will make the use of screen interfaces less necessary, making people less orientated towards screens also contributing to a more social society.

Contact me!

Mick Haegens

Product Designer
mwhaegens@gmail.com
+31 6 54 30 25 56